The difficulties were said to be a combination of oversight on the part of the hardware designers, limitations on 3D graphics, technology limits of that time, and manufacturing issues.Īs the Nintendo 64 reached the end of its lifecycle, hardware development chief Genyo Takeda referred to its programming challenges using the word hansei ( Japanese: 反省 "reflective regret"). At the time, The Economist described the system as "horrendously complex".
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